Darn I don't have Gmod so I cant download them (I tried) and unfortunately there aren't many models for SFM. there is one, yes one, site that has only a hand full and I got those I wanted... On a totally different matter, you wouldn't happen to know how to fix the black and purple square thing's that cover a model, would you?
That's just it: within each model is a set of bones. Certain bones can be made unselectable in SFM, the reason being so that Source Filmmaker will classify them under "face-poser" by default. Unfortunately, the pokemon models don't have facial animations. In fact, they're little more than ragdolls with bone physics and textures. No, if we were going to do a movie, we'd need to install the facial bones ourselves. And that would cost about $4000 due to the price of Maya these days.
It's made using Source Filmmaker. If you want to download it, you'll need to download Steam and get SFM off of it. SFM is free, though, despite the huge file size. Also, depending on your OS and graphics card, there's a fair chance that the DirectX plugin for SFM will explode when you run it. Even if it does, though, you can still do what you see above. The only problem is that it removes your ability to use volumetric lighting and bloom effects.
You can import custom models, maps, and sound effects. Just look up the tutorials on google. Also, something important: most Garry's Mod models and maps are compatible with SFM, so try searching "gmod" instead of "sfm" when browsing for models. Lastly, the pokemon models that are in that picture were made by a guy on garrysmod.org who calls himself RTB. If you want to download his model packs, then you WILL have to buy Gmod for $10- the website will only let you download stuff if you own the actual game.
I'd happily volunteer... once I learn how to animate properly. For now, the most I can do is really cool posters and POSSIBLY comics once I get the hang of it. Still, who knows. Either way, my response is a definitive YES!!!!!!!!